Hack
Clash
2.0

About

Our upcoming event Hackclash 2.0 is what follows a roar of cheer asking for more after the curtain has gone down. After the immense success of Hackclash last year, Hackclub has now decided to respawn the biggest gaming event of the year - this time bigger and better.

Conducted virtually, the event will be open to gamers all over the nation looking for challenges with the likes of them. This February, it’s game on!

Schedule

February 21

7:00 PM onwards

February 22

7:00 PM onwards

February 23

7:00 PM onwards

February 24

7:00 PM onwards

February 25-26

7:00 PM & 6:30 PM onwards

February 26-27

7:00 PM onwards

February 27

6:30 PM onwards

February 28

7:00 PM onwards

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Details

Rules
  • 10 players per lobby (1 seeker and the rest are their prey)
  • Duration of each game 15 minutes
  • Each player plays 2 rounds
  • Top 3-4 players with highest points proceed to the next round
  • Scoring system will be revealed on the day of the event
Rules
  • Each team will be allocated to a particular custom match.
  • A Team will earn +2 Points with each win.
  • The match duration is 5 minutes. If the score draws at the end of the match, then overtime of +5 minutes will be added. The first team to score in overtime shall win the match.
  • If no team is able to score in overtime, the match will be considered as a draw and both the teams will move forward in the competition
  • Arena selection: Random
  • The use of mods or cheats is strictly prohibited and shall lead to immediate team disqualification.
Rules
  • Only a team of 2 members are allowed to participate.
  • The player designated as the “brain” can only tell the chess piece to be moved, not the move specifically.
  • The player designated as the “hand” has to decide to which position the chess piece will be moved.
  • Each game will be 10 minutes long, where each team will be given 5 minutes of the clock time
  • The scoring system will be revealed on the day of the event
Rules
  • For a team size less than 5, random clubbing will be done to make a team of 5
  • All the teams will be randomly pitted against each other.
  • Each kill fetches your team 1 point. Teams with the highest points will progress to the next round.
  • In case 2 teams have same points, tie be broken based on the time taken by the team.
  • Maps will change as the rounds progress
  • If any team is found using unethical means, they will be disqualified.
Rules
  • Two teams (5v5) will compete in “competitive” mode
  • First team to 13 rounds wins
  • If both teams win 12 rounds each, then first to win 2 consecutive rounds wins
  • Map will be decided by both teams through a draft
  • Attacking and defending side will be decided via coin toss
  • No form of toxicity or third-party interference will be tolerated
Rules
  • For a team size less than 5, random clubbing will be done to make a team of 5
  • AFK: Players will only be allowed to afk up to a certain time period after which the other team will be declared winner by default.
  • All chatting allowed to a certain extent. Toxic, , racist or highly derogatory remarks will not be tolerated.
  • Mutual respect between the teams is a must. Tea bagging is allowed to an extent.
  • Any type of hacking is completely prohibited.
  • Team killing, suiciding is allowed at the team's own risk.
Rules
  • Only individual registrations are allowed. Each player will be added in a whastapp group where the invite code will be shared.
  • The choice of levels will be random but luck based rounds such as Bustling Bubbles will not be included, all levels will be skill based. There will be only one winner.
  • Incase of a tie between any number of players at the end, a separate single tie breaker round will be organised
  • There should be no profanity in the chat section or through the voice chat option. Hackers will be banned and disqualified immediately.
  • A lobby of 40 players will be created and there will be Only one winner.
Rules
  • Each team has one spymaster (gives clue/s for word/s) and the rest of the players play the role of operatives(guess the word/s based on clue/s).
  • If the right card is chosen by operative/s their card is revealed and their chance continues. If the opponent's card is chosen, the opponent's card is revealed and the playing team’s chance ends.
  • If an innocent bystander (neutral) card is chosen the playing team's chance ends. If the assassin card (black card) is chosen the game is over and the team that contacts the assassin loses the game.
  • The game is played against the clock, which gets shorter as the game goes on.
  • Invalid Clues: Should not contain codename fully or partially, cannot be in phrases or rhyme the codename.
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Prizes

Total Prize Pool:Rs. 10000

Cash Prize :

Rs. 300

Cash Prize :

Rs. 500

Cash Prize :

Rs. 1500

Cash Prize :

Rs. 1500

Cash Prize :

Rs. 2500

Cash Prize :

Rs. 2500

Cash Prize :

Rs. 600

Cash Prize :

Rs. 500

Sponsors

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